Here's the awaited release of Soldat 1.6.3.
This is the 10th anniversary release of Soldat!
Soldat is 10 years old now! It was a hell of a ride so far with lots of drama, developer changes, april fools and of course fun.
Lets see what the next 10 years will bring
Let's see what the creator of Soldat Michal Marcinkowski has to say:
Hey this is MM,
Time for some nostalgia . Because I released Soldat 10 years ago I wanted to post something fun like a pic of me coding but I don't have one. It seems nobody had cameras back then.
If you're long enough in the community you might remember how it all started, way back in the ice-age. Those were times when there was nothing like indie games. There were just a couple "shareware" developers and the internet gaming scene was ruled by a little game called "Little Fighter". I found the very first Soldat home page (that I coded myself in notepad) on archive.org.
If you're ready for some time-travel to 2002 click here:
http://web.archive.org/web/20021123132106/http://www.soldat.prv.pl/.
Things worth noting from looking at that page:
- it is written in HTML. I added news by opening notepad, editing the page and uploading by FTP.
- there were 164 players playing (which is nice, but then it grew to over 1000 at any given moment)
- the Soldat lobby server was made by a Polish coder TRSSam - what are you doing now man??
- the most popular web browser for accessing the site was Internet Explorer 6.0
- Arena and Deathmatch was the most popular map and gamemode (when did CTF start to rule?)
- the downloads page had a gazillion mirrors which I all edited manually trying to add as many as I can because servers would randomly become destroyed as traffic from Soldat downloads would kill them
The news was also pretty frequent. I worked as mad man back then on Soldat. I work the same way now on King Arthur's Gold. I hope this little note from me brings back some memories and gives you an excuse to go score some frags on multiplayer. Have fun!
A few people deserve special thanks:
Mr for finding and reporting a remote code execution vulnerability in client and server
evh0 for helping to find translations
Soldat 1.6.3 changelog:
- Added missing translations in Soldat.exe
- Added missing translations in soldat config #105, #173
- Added clicking "default: 23073" changes the port field to 23073
- Added 'Change team' menu for non-team based modes
- Added changing team when joining as spectator
- Added auto reload spas when possible support to bots
- Added checks for common injection dlls
- Added Soldat tries to disable injection dlls
- Added Ukrainian installation language
- Added error message with missing textures
- Added Greek language to soldat
- Added missing translation in soldat config #173
- Added new map ctf_Crucifix
- Modified clicking "Cancel" makes progress bar invisible
- Modified spectator teamchat is not possible in all game modes
- Modified requesting game on Join Game tab to be faster
- Modified volume controls to scale decibels exponentially #75
- Modified Anti-Cheat directory is now %APPDATA%RoamingSoldatanti-cheat
- Modified changed position of some labels and controls on start tab to begin at same y pos
- Modified removed unused sceneries
- Modified removed ugly custom interface which was added by accident
- Modified weapon balance for normal and realistic mode
- Modified updated config dialog to work with longer text
- Modified improved options tab position and size of controls
- Modified Admin can only be kicked by Anti-Cheat and from console
- Modified default hint on the flag throwing button to show jump and crouch keys
- Fixed non transparent dot on flag.bmp and noflag.bmp #171
- Fixed throwing knife while standing on weapon throws the just picked up weapon #130
- Fixed cursor isn't clipped to window when playing #147
- Fixed hint message for ForceBG gets assigned to caption
- Fixed missing translations and small labels in Soldat.exe #104
- Fixed problems with Soldat Servers having a "|" in their name #131
- Fixed error for some ppl with hardwareids
- Fixed Volume in intro too doesn't respect settings #66
- Fixed F9 doesn't minimize soldat to tray #145
- Fixed Lobby request - List index out of bounds (4) bug #54
- Fixed Multiple too long identical ingame player names #146
- Fixed issue caused by monsoonix.com expiring #152
- Fixed Deaths count bug in Survival mode when joining spectator team and then non-spectator team #73
- Fixed clicking on download button in Updatepopup makes Soldat inaccessible #100
- Fixed Soldat alt+tab bug
- Fixed Updatepopup not visible when alt tabbing out and then back into Soldat in fullscreen mode
- Fixed Updatepopup window too large in fullscreen mode #101
- Fixed window not centered on screen with 768x480 and 854x480 resolutions
- Fixed Alt + R sometimes triggers a weapon reload #72
- Fixed AntiSpy chat didn't work for all input methods
- Fixed window controls don't adapt to larger window resolutions on exit tab
- Fixed wrong tab active when map cannot be loaded in offline game
- Fixed Spas reloads itself even when player doesn't click "reload" button #149
- Fixed volume level too loud after install #74
- Fixed wrong dialog background colors in controls
- Fixed Titlebar button font didn't change color on active and inactive window
- Fixed delay before window text is visible when starting Soldat
- Fixed access violation on missing textures in gostek-gfxranny folder
- Fixed too many bots error message in non team mode when adding too many team players
- Fixed JoinDefault23073Label OnClick event was missing
- Fixed trying to load files from wrong folder before loading them from the correct folder
- Fixed issues with too long translated labels
- Fixed issues with labels get smaller and multiline while text would fit in single line
- Fixed scoreboard doesn't draw bot icon for spectator bots
- Fixed non team players in team game modes are drawn wrong in new scoreboard
- Fixed Index out of bounds error on map change
Soldatserver 2.7.3 changelog:
- Added auto reload spas when possible to server
- Added auto reload spas when possible support to bots
- Added information about votekicks in admin console
- Added ForceWeaponEx function which forces also secondary weapon. ForceWeapon should be marked as DEPRECATED and will be removed (replaced) in the next version
- Added ability to change AppOnIdle interval for scripters by setting AppOnIdleTimer variable. Feature available only if safemode is off
- Added OnVoteMapStart(Voter: byte; MapName, Reason: string) event
- Added OnVoteKickStart(Voter, Target: byte; Reason: string) event
- Added OnVoteMap(Voter: byte; MapName: string) event
- Added OnVoteKick(Voter, Target: byte) event
- Added external dll/so support for scriptcore (you can call dll/so functions from the inside of your scripts) if safe mode is disabled
- Added new map ctf_Crucifix
- Modified removed soldatserver BETA state console message on startup
- Modified remote admins can no longer be kicked (except for Anti-Cheat kick)
- Modified removed no command echo when command starts with /adm for admin clients
- Modified unlocked bows in ForceWeapon
- Modified unlocked BotChat on normal players
- Modified removed [*] from WriteConsole messages
- Modified removed "not allowed weapon" output in onplayerdamage due to spam nature of it
- Modified Admin can only be kicked by Anti-Cheat and from console
- Fixed Deaths count bug in Survival mode when joining spectator team and then non-spectator team #73
- Fixed Forcefully closing connection to admin server results in malfunction of admin server (#154 and #124)
- Fixed Hold_Limit in soldatservers soldat.ini doesn't work #156
- Fixed remote code execution vulnerability in client and server
- Fixed server semi hanging when map cannot be loaded
- Fixed bots with wrong ini files are no longer loaded, added error message to console
- Fixed StartVoteKick and StartVoteMap functions didn't work
- Fixed bots following players with bow on non rambomatch gamemode
- Fixed synchronized scriptcore event calls between threads
- Fixed possible errors due to wrong declaration of ArrayHigh function
- Fixed waypoints were not reset before map change
- Fixed wrong capitalization of executables when compiled with build scripts
- Fixed bots/players stay in wrong team after /loadcon /gamemode /realistic /survival /advance command
- Fixed bots/players kills/deaths/caps/health/weapon type and clip state doesn't reset after "soft" server restart
Downloads:
Soldat 1.6.3 Full
Soldat 1.6.3 Patch (for 1.6.2 only)
Server 2.7.3 Full
Server 2.7.3 Patch (for 2.7.2 only)