Nylige nyheter (Page 26)

1.3 problems
There are some issues with the new version that need to be stated. If I manage to fix them I'll post some more news, for now there are some temporary solutions.

- Access violations while playing.
If you get this be sure to turn off EVERY program that you are running in the background of Windows.
Some new programs that might cause this are:
NetZero, Tlen.
- Wrong map version errors.
It might happen that a server has an old version of a standard map and you overwrite it, then you get errors while playing on other servers. To fix this you'll need to run the 1.3 patch again or just copy the new maps again to Soldat/Maps folder.
- Missing sceneries.
Pressing alt+tab or F9 and returning to the game might help.
- Dedicated server crashes on map change.
If your server crashes on map change and client download attempt please disable map downloading and don't use custom maps for now (Allow_Download=0 in soldat.ini).
SOLDAT 1.3 RELEASED!
Here it is, finally. I hope you like it and have fun with it. I would like to thank all the beta testers for making this version with me and all the community for their support and patience. File mirrors are appreciated as always, please send them to me. For comments and suggestions please visit the Soldat Forums. Please read the changelog if possible, you can learn all the new features from it.

Changes 1.2.1 - 1.3:

- Added new gamemode: Hold the Flag
- Added new maps: htf_Mare (by Demonic/Legend), Daybreak, inf_Moonshine (by chakapoko maker), htf_Void (by MM),
ctf_Nuubia (by Troskal) htf_Boxed, htf_Futura, htf_Nuclear (by grand_diablo), htf_Arch (by Sticky)
htf_Desert (by DeMonIc), Airpirates (by Ville)
- Added possibility to throw away flag (press jump + crouch buttons at once, default W + S)
- Added dodge move - pressing the jets button while jumping backwards makes the player do a back-flip
- Added flames from flamer stick to victim and make him die slowly in pain, flames can stick to other people
- Added team player names appear on screen borders (F2 key turns this on/off)
- Added bullet statistics after kill (distance of shot, airtime and number of ricochets)
- Added add, delete to favourite servers list buttons. List holds now server names, IPs, ports and passwords.
- Added reason and voter displayed on map or kick vote
- Added when playing on a weapons mod server all weapon statistics are shown in weapons menu
- Added when selecting weapons little help messages appear (for new players, dissappears after few runs of game)
- Added autocomplete button (Tab), when you type the beginning of someones name and hit Tab it will auto complete
- Added more chat text can be typed and shown (long texts are scaled so they fit screen)
- Added spectator can use free cam by pressing jump button (default W button)
- Added names appear next to players when in spectator mode
- Added menu option to specify amount of kills/deaths to win/lose weapon in advance mode
- Added selection of No weapon for secondary
- Added penalty time in Infiltration and HTF when teams are uneven
(points are added every 5 seconds + 2 seconds for every uneven team member)
- Added penalty for capture points in Infiltration when teams are uneven
(30 points for capture - 5 points for every red team member more)
- Added full weapons modifications (edited in a file 'weapons.ini'),
servers with weapons mods have a prefix '(WM)' in their name
- Added Infiltration and HTF options in soldat.ini -
Blue_Points_Time (time for blue team to get point in seconds); Red_Points_Capture (amount of points for capture);
HTF_Points_Time (time to get point in seconds)
- Added soldat.ini options Max_Flood_Warnings, Max_Ping_Warnings, (warnings until kick),
MaxConnections (max file server connections, tweak this if server crashes on map download)
Disable_AntiCheat_Kick (basicly disables anti-cheat), TooMuch_Packets_*, Flooding_Packets_*
(specifies amount of packets from client when flooding occurs)
- Added soldat.ini options for setting packet send rate T1_*, works when connection type is set to T1 (Internet_Connection=3)
example: T1_Snapshot=40, sends this packet every 40 ticks (60 ticks = 1 second).
- Added KillConsole_Length and MainConsoleLength value to soldat.ini
- Added running Soldat mods through "-mod" parameter ex. "Soldat.exe -mod HarryPotter" - loads all graphics, sounds and txt files
from folders in SoldatModsHarryPotter
- Added file "SoldatTxtfont.ini", allows to change in-game font (useful for mods and translations)
- Added flame animations are now in different files than explosion (for mod-makers)
- Added files "m2-2.bmp" and "bow-2.bmp" so these weapons don't have to be symmetrical (for mod-makers)
- Added client command "/info" - displays info from server about address, timelimit, nextmap etc.
- Added command "/loadwep" for reloading 'weapons.ini', useful for tweaking settings
- Added /loadwep command works with other files eg. /loadwep weapons121 (loads weapons121.ini settings)
- Added command "/loadcon" for reloading the config file (soldat.ini) while in-game, useful for tweaking network settings
- Added command "/gamemode X" for changing gamemodes (X = 0 DM, 1 PM, 2 TM, 3 CTF, 4 RM, 5 INF, 6, HTF)
- Added commands: "/advance 0-1", "/realistic 0-1", "/survival 0-1", for changing server game settings (eg. /realistic 1)
- Added command "/unbanlast" unbans last vote/server/admin ban
- Added command "/banlast" (similar to /kicklast, bans the last person that entered the server, ban works for 1 hour)
- Added command "/kill X" (X can be player's number or name) (of course this is an admin command)
- Added packet send rate adjusting depending on number of players (smoother play with few players, less bandwidth cost for lots
of players, can be turned off in soldat.ini 'PacketRate_Adjusting=0')
- Added working pause for server and players
- Added if player which is being voted on leaves the game then he gets temporarily banned
- Added different files of gostek for second team (for mods, possibility of two different looking teams)
- Added different files for weapon muzzle fires (for mods)
- Added F8 button for fast forwarding demo playing
- Added new anti-cheat detection methods
- Added self-bink on auto weapons - gun becomes innacurate while auto-firing
- Modified all weapons rebalanced
- Modified weapons: shotgun has more kickback, less horizontal boost for minigun
- Modified LAW has startup time, hold fire for about 0.3 seconds to fire
- Modified bodies preserve velocity after death
- Modified survival mode round ends when everybody on team is killed in CTF and capture point is added for winners
- Modified in survival mode all players and flags respawn after round end
- Modified player joining a survival mode game is dead until end of round
- Modified flame god mode time is shorter (10 seconds) and works on all gamemodes
- Modified flamer is not lost after flame god mode, can be thrown away after but dissapears
- Modified increased radius of pick up (flags, boxes, weapons) slightly
- Modified cursor gets bigger when bink effect occurs (eg. when hit by bullet holding Barret)
- Modified when calling a vote you need to type the reason for the vote
- Modified can't call a vote for 2 minutes after previous vote
- Modified chat taunts are automaticly sent after pressing Alt+key, after pressing the chat button they can be selected the old way
- Modified mp3 music volume is independent from sound volume (Music volume option works for mp3)
- Modified console is more transparent when weapons and team menu show up
- Modified disabled "/adminpass" command in dedicated server, for security reasons
- Modified "mapslist.txt" is reloaded every map change
- Modified flags are dropped not respawned after player disconnect
- Modified ricochet angle is slightly larger
- Modified rambomatch: players can't kill each other if someone is rambo
- Modified bullet hit damage ratio for head, 5% less damage (current ratios: legs 90%, torso 100%, head 115%)
- Modified network bullet start position according to player ping and bullet owners ping
- Modified spectator cam is faster
- Modified flood kick ban is 20 minutes now
- Modified capture points for player = 20 points
- Modified game admins cannot be kicked
- Modified server is automaticly unpaused if all players disconnect
- Modified idle kick time lowered to 3 minutes
- Modified "/setteam5" works on all game modes
- Modified automatic ping sort works only after whole list is downloaded or cancel pressed
- Modifed or fixed maps Arena2, ctf_B2b, ctf_Viet
- Fixed grenade selfkilling
- Fixed chainsaw collision so it is possible to massacre bodies
- Fixed not being able to chat on map change
- Fixed time does not flow if game is paused
- Fixed mp3 playing when list loops
- Fixed Advance mode cheat allowing to pick a disabled weapon with the keyboard
- Fixed server host bullet hit boost effect
- Fixed LAW exploit (dropped LAW must be reloaded)
- Fixed alt+F4 doesn't make a screenshot
- Fixed server-client time synchronization
- Fixed friendly fire for clients (team players don't bleed if it is off)
- Fixed if holding two weapons of the same kind - losing both when throwing one away
- Fixed bug when dead guys bullet didn't do any damage
- Fixed kills console fades when showing players menu
- Fixed M79 wall bug
- Fixed fast shot piercing wall bug
- Fixed causes of weapon jamming after reload
- Fixed causes of mute bug
- Fixed causes of invisible bullets in multiplayer
- Fixed wave respawn in dedicated server (if there are few players it takes less seconds to respawn)
- Fixed "biodro.bmp", "biodro2.bmp" and "reka.bmp"
- Fixed player does not join same team if chosen from change team menu (can be used for canceling the menu)
- Fixed paused server can be joined
- Fixed modified animations bug
- Fixed no respawn time showing after changing team from spectator
- Fixed changing video mode when joining server with wrong password
- Fixed soldat.ini value "Record_Time=", time in minutes of the autodemo rerecording
- Fixed all filelogs are now updated every minute only (can be specified in soldat.ini "LogFilesUpdate=")
- Fixed realistic mode visibility point, so players with head in ceiling are visible
SCTFL6 Final
The sixth edition of SCTFL tournament has ended. The two teams which rivalised each other
in the great final were Hawt Secks and Shadow Warriors. /HS/ has won the match with
advantage of nine flags, and has won the sixth edition of SCTFL tournament. Congratulations
to the winners, and we hope to polish successes.

/HS/
T.J Ford
el brado
scubasan
Toto silent
[SW]
Atlan
Sha|Mysteri
Perry
Uran

ctf_B2b:
/HS/ 2:0 [SW]

ctf_B2b
[SW] 0:0 /HS/

ctf_Voland
/HS/ 10:3 [SW]

Yogu & Misooo
New version soon
I've been developing a new Soldat version for some time now. We've been testing it a lot, the past month was nearly entirely spent for weapons balance testing. It wasn't easy and I hope you'll like what we did. I'm happy with the new version, there will be lots of additions and fixes. The version number will be 1.3, so it's a pretty big step for Soldat. I hope it will be out in the next days if nothing goes wrong.

MM