Good news everyone!
Soldat 1.6.1 is finally there.
Though it was delayed for a few times we made it just in time for the SCTFL 19.
This version hopefully fixes the most annoying bugs you had in the last release.
I'd like to thank all the people who made this version possible:
The Soldat Dev Team
Gregor A. Cieslak (Shoozza)
Jacob Lindberg (Fryer)
Reko Tiira (reko_t)
Tony Libell (zakath)
The Sysadmins
Ryan Rawdon (FliesLikeABrick) [Sysadmin, Hosting]
Joe Gillotti (jrgp) [Sysadmin, Lobby server]
The translators and the mappers
And of course our lovely community.
You can find the download link at the end of this post.
But first the changelogs!
Soldat 1.6.1 changelog:
- Added when spectating followed player dot is white in the Minimap
- Added font texture error logging
- Modified increased jet multiplier on maps to account for the loss of jets due to a previous bug fix
- Modified do not create unnecessary file C:logwmemory.bin on startup
- Fixed DX8 can't be initialized bug with 640x480 fullscreen
- Fixed custom resolution shows 640x480 always when config is opened
- Fixed window resize resizing by the wrong dimension
- Fixed wrong highlighted tab after starting Soldat with -demo
- Fixed Soldat.exe icon issue
- Fixed Chinese text when minimized Soldat from fullscreen
- Fixed stationary gun bullet hits added to currently held weapon's hit count
- Fixed only having one usable secondary selected gives you another weapon as secondary
- Fixed pressing F2 and then F1 shows both weapon and player stats at the same time
- Fixed Soldat doesn't start when a dll is missing in system32 folder
- Fixed A tooltip changes for the prone-key assignation button
- Fixed config.exe still shows 1.6.0rc2 as productversion
- Fixed Running Soldat.exe -mod
- Fixed Querying for local games will give stacking error-messages
- Fixed Spas Reload button not working when you press it while you can't shoot (shooting delay)
- Fixed chainsaw making sounds when shooting stationary gun
- Fixed passwords longer than 15 characters not working
- Fixed jets being wasted in single player when pausing the game by opening the ESC-menu
- Fixed Camera location jumps to top left corner when there are no playing players after joining spectator team
- Fixed following enemies when dead
- Fixed Throwing a nade and keeping the button pressed, makes shooting with any weapon spread-less
- Fixed knife not being able to throw right after spawn
- Fixed Access Violation on start of Soldat when rendering or loading Bank Gothic Light BT font is broken
Soldatserver 2.7.1 changelog:
- Modified increased jet multiplier on maps to account for the loss of jets due to a previous bug fix
- Fixed RayCast function returning random values for distance
- Fixed Map load errors with having empty lines in mapslist.txt
- Fixed KickPlayer falsely states somebody got kicked in server console
- Fixed WriteConsole throws exceptions on some invalid player ids
- Fixed WriteConsole sends messages to empty slots
- Fixed GiveBonus with invalid player and bonus ids causes exceptions
- Fixed BotChat on invalid player ids causes access violations
- Fixed GetObjectStat on various object ids causes access violations
- Fixed DrawText throws exceptions on some invalid player ids
- Fixed Certain special characters do not display correctly on Linux servers
- Fixed Spas Reload button not working when you press it while you can't shoot (shooting delay)
- Fixed passwords longer than 15 characters not working
- Fixed some bullet styles created by CreateBullet being invisible
Downloads:
Soldat Full
Soldat Patch
The long wait is finally over!
It's been over 2 years since the release of Soldat 1.5, and a lot has happened during that time.
At the end of last year a new development team was assigned to take over the development of Soldat.
Since then we've worked hard on fixing many bugs and adding many wanted features in Soldat.
At first we were going to release the new version as Soldat 1.5.1, but over the months we've
added so many new features and fixed so many bugs, that we decided it's appropriate to call
the new version 1.6 instead.
I'd like to thank all the people who made this version possible:
Gregor A. Cieslak (Shoozza)
Jacob Lindberg (Fryer)
Michal Marcinkowski (MM)
Nick Cooper (EnEsCe)
Reko Tiira (reko_t)
Tony Libell (zakath)
Ryan Rawdon (FliesLikeABrick) [Sysadmin, Hosting]
Joe Gillotti (jrgp) [Sysadmin, Lobby server]
The translators and the mappers
And of course you, the community
Here's the changelog for the version 1.6:
- Added new AntiCheat API
- Added support for up to 8 mouse buttons
- Added support for widescreen resolutions
- Added support for setting custom resolution in the config
- Added OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.6
- Added text to the change key buttons' hints to show the currently assigned key
- Added second weapon choose with ctrl+1, ... , ctrl+4
- Added weapon gets automatically selected when there's only one available weapon in the category
- Added tab toggles next respawn weapons menu show state when not dead
- Added tab hides weapons menu when weapons are chosen
- Added speedhack detection
- Added a check for loaded third party DLLs
- Added widescreen resolutions to config for unregged users
- Added teamspeak support to clientserver
- Added anti-anti votekick support to clienteserver
- Added /votekick command to server
- Added custom update popup
- Added developer credits to Exit tab
- Added Scale_Interface option in soldat.ini which allows to scale interface with resolution
- Added Option to Force Background Colors in maps to one defined by the player
- Added Option to enable/disable FPSLimit as well as option to enable/disable high resolution timers
- Added missing translations in gui
- Added 3 new CTF maps: Campeche, Triumph, Scorpion
- Added 4 new HTF maps: Feast, Dorothy, Mossy, Tower
- Added 6 new INF maps: April, Belltower, Changeling, Motheaten, Warlock, Flute
- Added Fuzzy Hashed HardwareIDs
- Added ability to paste IP:Port/Pass formatted strings into the IP field of the Join Game tab. soldat:// URL's are also supported
- Added 9 new Polygon types: Only (Team Colour) collide Polygons, and Only (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will disallow the player passing through any of these Polygon types
- Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will instantly blow up the player and throw their limbs around like confetti
- Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding a flag will periodically do damage (double 'hurt' poly damage)
- Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable to pass through this type of Polygon
- Added Polygon type: Bounce polygon (polygon normal magnitude determines bounciness)
- Added 'End of round...' text will display to Spectators in Survival Mode. Appears above 'Following
- Added Score Board (F1) will now display the current Server Name at the top left corner
- Added Score Board (F1) will now display the "Server Info" message under the server name
- Added Option to disable rendering of background scenery for improving performance on low end systems
- Added FPS Limiter
- Added top right label color changes on inactive/active window - like it was in good old Soldat
- Added option for minimum respawn time for team based games
- Added bots now have a unique icon appear in place of their ping in the scoreboard
- Added ingame Weapon Statistics for Registered players (Press F2)
- Added "Offline/LAN Mode" for playing Soldat multiplayer with no connection to the Internet. To join a server in Offline/LAN mode, the server must have "Connection=LAN" set in its soldat.ini, or started with the -lan parameter
- Added "Spectators can only use Team Chat in Survival Mode while a round is active" can be enabled with AntiSpy_Chat=1 in soldat.ini
- Added Join_Password line in soldat.ini
- Modified can't send empty chat messages, can send chat messages only containing spaces
- Modified the link to the forums to point to http://forums.soldat.pl
- Modified changed default window fonts in Config to Arial
- Modified changed fontsize of checkboxes to be more readable
- Modified RayCast to use line intersection tests instead of checking several points on the line
- Modified removed bot seeing quality options from Config.exe (no longer needed)
- Modified weapons menu can now be disabled when alive
- Modified removed Raycasting_quality setting from soldat.ini
- Modified improved readme
- Modified updated translations
- Modified enabled minimap for non-registered users
- Modified ESC menu is now centered in the screen always
- Modified ingame keys - ALT + F1 is now hide player names, F2 is weapon stats, F3 is minimap on/off and ALT + F3 is FPS
- Modified replaced many of default maps with remakes: Veoto, ctf_Kampf, ctf_Lanubya, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Snakebite, ctf_Viet, inf_Argy, inf_Fortress, inf_Outpost
- Modified renamed maps: ctf_Maya2 as ctf_Mayapan, ctf_Death2 as ctf_Death, ctf_Dropdown2 as ctf_Dropdown, ctf_MFM2 as ctf_MFM
- Modified changing mouse sensitivy ingame now increases/decreases by 1% per button press rather than 5%
- Modified players can no longer grab the flag when a round of Survival has already ended. You can still capture or return
- Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team
- Modified Dead/Spectator players in Realistic mode can only see enemies the player they are following can see
- Modifier players can not see enemy team chat in Realistic mode if the enemy player is not visible
- Modified Team Bink is now reduced by 50% when Friendly Fire is disabled. You will get no Team Bink at all if you are not moving
- Modified Score Board (F1) has been redesigned for team-based game modes
- Modified Score Board (F1) can now be scrolled up/down (only if required) by using the Page Up/Down keys. An arrow will appear on the right-center side of the board if scrolling is available
- Modified Score Board (F1) is now sorted by caps/kills/deaths
- Modified Weapons Menu will now only display non-default values (on Mouse Over) if joining a Weapon Mod server
- Modified complete rewrite of start.exe
- Modified profile box menuitem selection is visible on startup and tabchange
- Modified window tabmenu look is the same like in old Soldat 1.3.1
- Modified Config.exe has a Soldat gui theme
- Modified did some small Soldat.exe gui changes
- Modified calculations of checksums for weaponmod/maps
- Modified inactive tabtextcolor to be easier to read
- Modified pressing escape while typing will now clear chat buffer
- Modified Auto Updater will pause Soldat while updating
- Modified dead/spectator players in Realistic mode can not use freecam.
- Modified dead players can not spectate other dead players in Realistic+Survival
- Modified Setup, Config, and Soldat executables to use higher quality icons with alpha transparency
- Modified Big Text message (DrawText) on-screen limit is now 3 instead of 1 (Script devs: See Script Core changelog)
- Modified improved Jungle
- Fixed mouse buttons getting "stuck"
- Fixed "is not a valid integer" error when starting Soldat
- Fixed empty or very short (1 character) taunts not working
- Fixed a bug making it possible to get the flag instantly after switching teams
- Fixed bouncing issues with layered polygons
- Fixed flag being throwable through thin polygons
- Fixed Remote Admin could join server with 32 players
- Fixed player doesn't get SERVER_FULL server message when server is full (e.g. 32 bots)
- Fixed mouse is not visible until clicking when player was kicked out of the game
- Fixed adminlog exploit
- Fixed labels overlap in vote box when using languages with longer text
- Fixed saved Game Password doesn't get put into the Game Password input field on startup
- Fixed wrong message when mousewheel is used for toggling weapons menu show state
- Fixed mouse is not affected by in game events while escape menu is open
- Fixed issues with sending unicode text
- Fixed minigun and chainsaw being able to shoot while reloading
- Fixed intentional warp bug (wasting jets and jumping left/right)
- Fixed switching between reloading weapons being faster than switching between fully loaded weapons
- Fixed canceling file download not working
- Fixed client not automatically downloading files and rejoining server
- Fixed nondedi servers 'register with lobby' code
- Fixed access violation while registering to lobbyserver
- Fixed server removes player/bot with slot 32 on mapchange and players can't join then
- Fixed index out of bounds error in profiles list when pressing pagedown key
- Fixed main window hiding after ok is clicked on splash window in windows vista
- Fixed message box appearing after assigning the space key to an action
- Fixed Config opening up between the screens in a dual monitor setup
- Fixed controls sometimes being freed after they are read (causing jets to act differently while playing online)
- Fixed broken unicode input ingame
- Fixed Soldat window is not centered when using 640x480 with 2 screens
- Fixed the context menu in the nag screen window opens with an offset
- Fixed able to see enemy team players behind player when spectating while dead in realistic mode
- Fixed vote player and vote map in ESC menu cannot be clicked when Playerlist window is visible
- Fixed Weaponmenu is not visible when Playerlist window is visible
- Fixed clientserver decreases bullets too fast for certain weapons
- Fixed too small buttons for translation text in control group box in Player tab
- Fixed attempting to download files from server even if they don't exist
- Fixed intended warp bug caused by holding F4 key
- Fixed very slow window restoring (disabled semi helpful cheat detection)
- Fixed access violation on game termination after directx initialization fails
- Fixed tab order in all tabs
- Fixed Soldat not being centered in active desktop
- Fixed missing collision poly on Airpirates
- Fixed various bugs in maps, see maps/changelog.txt for details
- Fixed Vsync to work for windowed mode
- Fixed alt+number taunt chooses weapon when weapons menu is visible
- Fixed alt+number taunt chooses team when team menu is visible
- Fixed tabmenu delay on tabchange
- Fixed flicker on switch to first tab
- Fixed alt + tab changes weaponsmenu visibility when dead
- Fixed Wrong Map Version Errors
- Fixed player names being invisible on F1 list
- Fixed custom maps not downloading Textures or Edges from server
- Fixed Computer Time in F1 menu being frozen
- Fixed lobby frequently stopping while retrieving server list
- Fixed splash screen will now display in the center of primary desktop when using multiple monitors (Instead of middle of both monitors)
- Fixed graphics freeze caused by the Vista/Win7 logon screen (ctrl+alt+del) or UAC
- Fixed Jetpack sparks appearing in Realistic mode when the enemy player is not visible
- Fixed lobby list items 'Yes' & 'No' not reading from translation file
- Fixed Tab ordering in the Join Game menu
- Fixed LAN lobby server scan. Will not work for servers on the same computer
- Fixed online bots flying up into the air when spawning with a Parachute
- Fixed a bunch of corrupt network packets, resulting in them being dropped or doing funky things
- Fixed Change Team menu randomly appearing and other weird things happening for no reason
- Fixed Access Violations and Corrupt Data occuring when recording/playing demo's recorded with Soldat 1.5.0
- Fixed names with a trailing space character resetting to 'Major'
- Fixed Players with Predator being visible to new players that join after they obtained the Bonus
- Fixed Weapon Bink not resetting correctly after reloading weapon and not releasing the Fire button
- Fixed Bot Team frame not appearing when exiting a single player game
- Fixed 'Too many bots' message counting Charlie/Delta Bot Count when Teammatch is not selected
- Fixed background music not stopping when Intro demo has finished playing
- Fixed server timeleft countdown not pausing on map change/restart (via Commands or reaching score limit)
- Fixed Spas12 reloading while firing no longer allows infinite shots
- Fixed Raycasting for bots so that they dont try to walk through a opc and grab a flag grenade etc.
- Fixed buggy head collision with the first polygon on a map
- Fixed scaled window is below taskbar
- Fixed spelling errors in english.txt
- Fixed respawn timer sometimes exceeding the maximum respawn time in team based games
- Fixed empty or missing ini keys destroy your ini settings
- Fixed kickplayer bans when it should kick (when bantime is 0)
- Fixed "Crouch Float" bug
- Fixed InterfaceText/Image custom resolution scaling
- Fixed IP field being selected after exiting a game in fullscreen
- Fixed Survival/Realistic game freezes
- Fixed Registered/Bot icons not working correctly when joining
- Fixed Soldat being unable to run while having ingame dedicated server running
- Fixed massive FPS lag
- Fixed scoreboard will show Charlie/Delta team players in CTF
- Fixed Auto Updater when running in Fullscreen
- Fixed pressing escape with Change Team menu open being annoying
- Fixed CTF tooltip with points error
- Fixed console text overlapping Respawn Timer and other Survival messages
- Fixed WorldText Scale parameter not working
- Fixed Access Violations when using an ItemID higher than 10
- Fixed registration star appearing for bots and players who aren't actually registered
- Fixed registration Star on F1 menu not appearing while using default jet flame colour
- Fixed Soldat Installer will set correct file write permissions under Windows Vista / 7
- Fixed editing a maps background colours and not getting kicked for wrong map version.
- Fixed the Auto Update feature corrupting Soldat.exe when downloading other updated files that already exist
- Fixed blank profiles after clicking 'Add' and cancelling it.
- Fixed Spectators no longer have the "dead" player marker next to their name
- Fixed console chat messages not being transparent while F1 is open
- Fixed players losing control of their sprite when someone joins Spectator team
- Fixed Berserk bonus no longer does 4x damage to self
- Fixed Flame Thrower not being able to drop in multiplayer
- Fixed missing local /say command output on nondedicated server
- Fixed polybugs in ctf_Laos
And the changelog for the new server version 2.7.0:
- Added new AntiCheat API
- Added Hardware IDs
- Added 3 new CTF maps: Campeche, Triumph, Scorpion
- Added 4 new HTF maps: Feast, Dorothy, Mossy, Tower
- Added 6 new INF maps: April, Belltower, Changeling, Motheaten, Warlock, Flute
- Added admin command /banhw and /unbanhw
- Added GetPlayerStat(ID,'HWID') for retreiving the hardwareid for a player
- Added option for minimum respawn time for team based games named Wave_MinRespawnTime
- Added new polygon types from client
- Added NameToHW to scriptcore
- Added IDToHW to scriptcore
- Added HWID to console on join for parsing from remote client
- Added anti admin flood
- Added /MAXGRENADES command to admin console
- Added information that the soldat dev team maintains and develops soldatserver
- Added server prints used indy version
- Added "Spectators can only use Team Chat in Survival Mode while a round is active" can be enabled with AntiSpy_Chat=1 in soldat.ini
- Modified replaced many of default maps with remakes: Veoto, ctf_Kampf, ctf_Lanubya, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Snakebite, ctf_Viet, inf_Argy, inf_Fortress, inf_Outpost
- Modified renamed maps: ctf_Maya2 as ctf_Mayapan, ctf_Death2 as ctf_Death, ctf_Dropdown2 as ctf_Dropdown, ctf_MFM2 as ctf_MFM
- Modified admin command /ban to ban hwid
- Modified admin command /unban and /unbanlast to unban hwid
- Modified changed ini option Wave_RespawnTime to Wave_MaxRespawnTime
- Modified RefreshX to include Hardware IDs
- Modified RefreshX to include caps
- Modified WeaponCheck to calculate a better checksum of weaponmod
- Modified missing Connection ini value will now get loaded as LAN (was invalid value before)
- Modified disabled knife cheat kick due to its buggy nature
- Modified bouncy polygons don't hurt players in realistic mode
- Modified RayCast to use line intersection tests instead of checking several points on the line
- Modified removed Raycasting_quality setting from soldat.ini
- Modified updated date and changed format to ISO date format
- Modified soldatserver support channel is now #soldat.devs
- Modified server hosts list updated to be alphabetic order and include European servers
- Modified improved Jungle
- Fixed Bots with parachute getting stuck in the roof
- Fixed respawn timer sometimes exceeding the maximum respawn time in team based games
- Fixed ForceWeapon crash
- Fixed MovePlayer to work as intended
- Fixed pm crash
- Fixed socom kills showing as selfkills in Log
- Fixed access Violation on shutdown
- Fixed access Violation on setteam(e.g. with /setteam122222 1)
- Fixed access violations when no scripts are loaded
- Fixed parachute force to be the same as client
- Fixed first join request always fails
- Fixed server messages don't get send with server id
- Fixed kickplayer bans when it should kick (when bantime is 0)
- Fixed scoring of htf/inf
- Fixed weaponmod gettings screwed up when doing /gamemode X
- Fixed ASE queries not working
- Fixed polygon bug occuring on ctf_Snakebite
- Fixed a bug making it possible to get the flag instantly after switching teams
- Fixed bouncing issues with layered polygons
- Fixed bouncy polygons not being consistent in bounce power
- Fixed flag being throwable through thin polygons
- Fixed server crashes on full server with bots and player joins and waits a few seconds (because anti flood kicks id nr 255)
- Fixed player doesn't get SERVER_FULL server message when server is full (e.g. 32 bots)
- Fixed adminlog exploit
- Fixed server removes player/bot with slot 32 on mapchange and players can't join then
- Fixed Can't load maps from mapslist server infinite loop spam
- Fixed issue with possible massflag anticheat detection
- Fixed issues with sending unicode text
- Fixed "Unknown procedure" errors appearing on the server if not all procedures are defined in every script
- Fixed bullet damage reduction calculation based on time instead of distance
- Fixed server loads config with -c commandline param twice
- Fixed wrong commandline param info on server start
- Fixed Joining team from spectator reduced your deaths by 1
- Fixed polybugs in ctf_Laos
Without further ado, here's the download links for Soldat 1.6 and SoldatServer 2.7.0:
Soldat Full
Soldat Patch
Server Full
Server Patch
Hello everyone!
It took some time but the next beta is out now.
We actually wanted to release it on Friday.
Not everything was fixed though. So if you still get a bug tell us in detail:
How it happens and
what should actually happen
Also read the earlier posts in this thread and only add stuff if you have more information
Quote the old post when you add information .
But before you read the changelog and download the new beta I have to tell you a secret:
We had a hidden dev (or call him a ninja dev) for almost a month now.
He helped with the creating of the dev log among other things.
Last beta post I forgot to mention him but you might know him already:
His nickname is ramirez.
That said here is the changelog for soldat 1.5.1f beta 21:
Soldatclient changelog
Added Option to Force Background Colors in maps to one defined by the player
Added Option to enable/disable FPSLimit as well as option to enable/disable high resolution timers
Added missing translations in gui
Modified Generation of HardwareID to also work with borked WMI
Fixed version info in the middle of the screen
Fixed Score is +/- in Player Stat Window
Fixed tab order in all tabs
Fixed empty Internet Connection Speed in config.exe
Fixed tab order in all tabs in config.exe
Fixed move left key not visible on the menu
Fixed debugging information appearing in console
Fixed missing sceneries
Fixed Soldat not being centered in active desktop
Fixed missing collision poly on Airpirates
Soldatserver changelog
Fixed Scoring of htf/inf
Fixed Weaponmod gettings screwed up when doing /gamemode X
Fixed ASE queries not working
If you have the beta 1.5.1e client run it and tell me if the updater doesn't work.
Note the 1.5.1f needs a server update (not compatible with old server).
Soldat 1.5.1f Beta 21 Downloads:
Soldat Beta Full
Soldat Beta Patch
Soldatserver Beta Full
Soldatserver Beta Patch (read update.txt)
-Shoozza
Hello community!
So it's finally here: The long awaited release candidate next beta.
We planned to put out a release candidate but because the anticheat api is not ready yet, we decided to put out beta version first.
This is the dev teams first beta version so if anything fails let me know.
The release candidate will follow later (once the anticheat stuff works ).
Aaand here is the current changelog:
(Note: It includes all changes since Soldat 1.5.0 not just the stuff we did)
Soldatclient changelog
Added new DM map: Tigran
Added 3 new CTF maps: Campeche, Triumph, Scorpion
Added 4 new HTF maps: Feast, Dorothy, Mossy, Tower
Added 6 new INF maps: April, Belltower, Changeling, Motheaten, Warlock, Flute
Added Flag throw button up/down still works.
Added Fuzzy Hashed HardwareIDs
Added ability to paste IP:Port/Pass formatted strings into the IP field of the Join Game tab. soldat:// URL's are also supported
Added 9 new Polygon types: Only (Team Colour) collide Polygons, and Only (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will disallow the player passing through any of these Polygon types
Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will instantly blow up the player and throw their limbs around like confetti
Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding a flag will periodically do damage (double 'hurt' poly damage)
Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable to pass through this type of Polygon
Added Polygon type: Bounce polygon (polygon normal magnitude determines bounciness)
Added 'End of round...' text will display to Spectators in Survival Mode. Appears above 'Following
Added Score Board (F1) will now display the current Server Name at the top left corner
Added Score Board (F1) will now display the "Server Info" message under the server name
Added Option to disable rendering of background scenery for improving performance on low end systems
Added FPS Limiter
Added top right label color changes on inactive/active window - like it was in good old Soldat
Added new lines for wave respawn timer to default.txt
Added option for minimum respawn time for team based games
Added bots now have a unique icon appear in place of their ping in the scoreboard
Added ingame Weapon Statistics for Registered players (Press F2 while in the F1 menu)
Added "Offline/LAN Mode" for playing Soldat multiplayer with no connection to the Internet. To join a server in Offline/LAN mode, the server must have "Connection=LAN" set in its soldat.ini, or started with the -lan parameter
Modified replaced many of default maps with remakes: Veoto, ctf_Kampf, ctf_Lanubya, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Viet, inf_Argy, inf_Fortress, inf_Outpost
Modified renamed maps: ctf_Maya2 as ctf_Mayapan, ctf_Death2 as ctf_Death, ctf_Dropdown2 as ctf_Dropdown, ctf_MFM2 as ctf_MFM
Modified changing mouse sensitivy ingame now increases/decreases by 1% per button press rather than 5%
Modified players can no longer grab the flag when a round of Survival has already ended. You can still capture or return
Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team
Modified Dead/Spectator players in Realistic mode can only see enemies the player they are following can see
Modifier players can not see enemy team chat in Realistic mode if the enemy player is not visible
Modified Team Bink is now reduced by 50% when Friendly Fire is disabled. You will get no Team Bink at all if you are not moving
Modified Score Board (F1) has been redesigned for team-based game modes
Modified Score Board (F1) can now be scrolled up/down (only if required) by using the Page Up/Down keys. An arrow will appear on the right-center side of the board if scrolling is available
Modified Score Board (F1) is now sorted by caps/kills/deaths
Modified Weapons Menu will now only display non-default values (on Mouse Over) if joining a Weapon Mod server
Modified complete rewrite of start.exe
Modified profile box menuitem selection is visible on startup and tabchange
Modified window tabmenu look is the same like in old Soldat 1.3.1
Modified Config.exe has a Soldat gui theme
Modified did some small Soldat.exe gui changes
Modified calculations of checksums for weaponmod/maps
Modified main form top tabs to look like in soldat 1.3.1
Modified inactive tabtextcolor to be easier to read
Modified pressing escape while typing will now clear chat buffer
Modified Auto Updater will pause Soldat while updating
Modified dead/spectator players in Realistic mode can not use freecam.
Modified dead players can not spectate other dead players in Realistic+Survival
Modified F1 score board will no longer show empty teams
Modified Setup, Config, and Soldat executables to use higher quality icons with alpha transparency
Modified Big Text message (DrawText) on-screen limit is now 3 instead of 1 (Script devs: See Script Core changelog)
Fixed various bugs in maps, see maps/changelog.txt for details
Fixed Vsync to work for windowed mode
Fixed alt+number taunt chooses weapon when weapons menu is visible
Fixed alt+number taunt chooses team when team menu is visible
Fixed tabmenu delay on tabchange
Fixed flicker on switch to first tab
Fixed alt + tab changes weaponsmenu visibility when dead
Fixed Wrong Map Version Errors
Fixed player names being invisible on F1 list
Fixed custom maps not downloading Textures or Edges from server
Fixed Computer Time in F1 menu being frozen
Fixed lobby frequently stopping while retrieving server list
Fixed splash screen will now display in the center of primary desktop when using multiple monitors (Instead of middle of both monitors)
Fixed graphics freeze caused by the Vista/Win7 logon screen (ctrl+alt+del) or UAC
Fixed Jetpack sparks appearing in Realistic mode when the enemy player is not visible
Fixed lobby list items 'Yes' & 'No' not reading from translation file
Fixed Tab ordering in the Join Game menu
Fixed LAN lobby server scan. Will not work for servers on the same computer
Fixed online bots flying up into the air when spawning with a Parachute
Fixed a bunch of corrupt network packets, resulting in them being dropped or doing funky things
Fixed Change Team menu randomly appearing and other weird things happening for no reason
Fixed Access Violations and Corrupt Data occuring when recording/playing demo's recorded with Soldat 1.5.0
Fixed names with a trailing space character resetting to 'Major'
Fixed Players with Predator being visible to new players that join after they obtained the Bonus
Fixed Weapon Bink not resetting correctly after reloading weapon and not releasing the Fire button
Fixed Bot Team frame not appearing when exiting a single player game
Fixed 'Too many bots' message counting Charlie/Delta Bot Count when Teammatch is not selected
Fixed background music not stopping when Intro demo has finished playing
Fixed server timeleft countdown not pausing on map change/restart (via Commands or reaching score limit)
Fixed Spas12 reloading while firing no longer allows infinite shots
Fixed Raycasting for bots so that they dont try to walk through a opc and grab a flag grenade etc.
Fixed buggy head collision with the first polygon on a map
Fixed scaled window is below taskbar
Fixed spelling errors in default.txt
Fixed respawn timer sometimes exceeding the maximum respawn time in team based games
Fixed empty or missing ini keys destroy your ini settings
Fixed kickplayer bans when it should kick (when bantime is 0)
Fixed "Crouch Float" bug
Fixed InterfaceText/Image custom resolution scaling
Fixed Flamer weapon stats having invalid icon
Fixed Spas12 weapon stats being added to Ruger
Fixed weapon stats 'hits' increasing by bots
Fixed invalid tooltips on login panel
Fixed M72 LAW Hits not counting
Fixed IP field being selected after exiting a game in fullscreen
Fixed Survival/Realistic game freezes
Fixed Registered/Bot icons not working correctly when joining
Fixed 24 character player names being unable to authenticate
Fixed Soldat being unable to run while having ingame dedicated server running
Fixed massive FPS lag
Fixed scoreboard alignment of icons and IDs
Fixed chat console not being transparent while Weapon Stats is open
Fixed scoreboard will show Charlie/Delta team players in CTF
Fixed Auto Updater when running in Fullscreen
Fixed pressing escape with Change Team menu open being annoying
Fixed CTF tooltip with points error
Fixed console text overlapping Respawn Timer and other Survival messages
Fixed WorldText Scale parameter not working
Fixed Access Violations when using an ItemID higher than 10
Fixed registration star appearing for bots and players who aren't actually registered
Fixed registration Star on F1 menu not appearing while using default jet flame colour
Fixed Soldat Installer will set correct file write permissions under Windows Vista / 7
Fixed editing a maps background colours and not getting kicked for wrong map version.
Fixed the Auto Update feature corrupting Soldat.exe when downloading other updated files that already exist
Fixed blank profiles after clicking 'Add' and cancelling it.
Fixed Config.exe not loading Texture Filtering options
Fixed Spectators no longer have the "dead" player marker next to their name
Fixed console chat messages not being transparent while F1 is open
Fixed players losing control of their sprite when someone joins Spectator team
Fixed Berserk bonus no longer does 4x damage to self
Fixed Flame Thrower not being able to drop in multiplayer
Fixed missing local /say command output on nondedicated server
Soldatserver changelog
Added new DM map: Tigran
Added 3 new CTF maps: Campeche, Triumph, Scorpion
Added 4 new HTF maps: Feast, Dorothy, Mossy, Tower
Added 6 new INF maps: April, Belltower, Changeling, Motheaten, Warlock, Flute
Added Hardware IDs
Added admin command /banhw and /unbanhw
Added GetPlayerStat(ID,'HWID') for retreiving the hardwareid for a player
Added option for minimum respawn time for team based games named Wave_MinRespawnTime
Added new polygon types from client
Added NameToHW to scriptcore
Added IDToHW to scriptcore
Added HWID to console on join for parsing from remote client
Modified replaced many of default maps with remakes: Veoto, ctf_Kampf, ctf_Lanubya, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Viet, inf_Argy, inf_Fortress, inf_Outpost
Modified renamed maps: ctf_Maya2 as ctf_Mayapan, ctf_Death2 as ctf_Death, ctf_Dropdown2 as ctf_Dropdown, ctf_MFM2 as ctf_MFM
Modified soldatserver 2.6.4 to be compatible with the new client
Modified admin command /ban to ban hwid
Modified admin command /unban and /unbanlast to unban hwid
Modified changed ini option Wave_RespawnTime to Wave_MaxRespawnTime
Modified RefreshX to include Hardware IDs
Modified RefreshX to include caps
Modified WeaponCheck to calculate a better checksum of weaponmod
Modified missing Connection ini value will now get loaded as LAN (was invalid value before)
Fixed Bots with parachute getting stuck in the roof
Fixed respawn timer sometimes exceeding the maximum respawn time in team based games
Fixed ForceWeapon crash
Fixed MovePlayer to work as intended
Fixed pm crash
Fixed socom kills showing as selfkills in Log
Fixed access Violation on shutdown
Fixed access Violation on setteam(e.g. with /setteam122222 1)
Fixed access violations when no scripts are loaded
Fixed parachute force to be the same as client
Fixed first join request always fails
Fixed server messages don't get send with server id
Fixed kickplayer bans when it should kick (when bantime is 0)
Soldat 1.5.1e Beta 20 Downloads:
Soldat Beta
Soldatserver Beta
Mirror by Mr
Soldat Beta
Soldatserver Beta
Have fun!
-Shoozza