It is finally done! The next version of Soldat is ready: Soldat 1.6.6!
This time most of the changes are fixes.
There are some movement related changes you want to know and learn though.
We also made sure you can change the interface scaling in the config for players who didn't like interface scaling change.
Here some highlights of this version:
New scale interface option in config
You can now throw grenades from team-collide polygons
New only flag-collides polygon type
New roll out of prone move
You can find the download links at the end of this post.
The changelogs:
Soldat 1.6.6 changelog:
- Added the ability to roll out of prone when on ground
- Added scale interface option to config
- Modified made self-bink halve accumulation rate anytime when crouched or proned, and not only when staying still
- Modified the unprone animation to be "slippery" so you don't lose momentum when touching ground with it
- Modified decreased the freecam movement deadzone so the sudden speed change won't be as abrupt
- Modified jumping and side-jumping out the unprone animation to be quicker and smoother
- Modified the unprone animation to only take half as long
- Fixed pressing both [ left ] and [ right ] movement keys should move you in the first direction pressed #380
- Fixed incompatible test and release versions are visible when requesting lobby
- Fixed your own player name being displayed below you when your cursor is at the edge of the screen
- Fixed pressing multiple conflicting keys (reload, throw grenade, throw weapon, change weapon) should only perform the latest key pressed
- Fixed players appearing to be in a prone position when they weren't #326
- Fixed player's momentum often vanishing when coming out of a roll #369
- Fixed proning and unproning would interrupt the Spas' reload #379
- Fixed unproning would interrupt the weapon throwing animation
- Fixed unproning would interrupt the knife throwing animation #307
- Fixed proning and unproning would interrupt the weapon switching animation #317
- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys
- Fixed camera for spectators moved to top-left on map change #31 #373
- Fixed spectator camera still trying to follow kicked player #33
- Fixed spectator camera still trying to follow player that switched to spectator #34
- Fixed spectator camera defaulting to top-left in single player
- Fixed spectator camera defaulting to top-left when looking outside map bounds
- Fixed freecam didn't move smoothly in widescreen #277
- Fixed player names weren't centered in spectator mode
- Fixed off-screen teammate names weren't positioned correctly
- Fixed player indicator visible in the map's top-left corner when you're spectating
- Fixed OSX servers are displayed as Windows servers in Servers List
- Fixed team mates could be binked under some circumstances #398
- Fixed cannot join spectator team through ESC menu on Windows servers #408
- Fixed controls momentarily locking when throwing knife in online games #383
- Fixed knife throw while airborne would make it impossible to do a subsequent backflip in online games #314
- Fixed grenades couldn't be thrown when inside "only team player collides" polygons #123
- Fixed grenades couldn't be thrown when inside "flagger collides", "non-flagger collides" and "flag collides" polygons
- Fixed momentum being lost or not being able to immediately sidejump as a roll or backflip animation ends
- Fixed momentum being lost or not being able to immediately sidejump as an unprone animation ends
- Fixed not being able to immediately sidejump out of crouch
Soldatserver 2.7.6 changelog:
- Added quit message for SIGTERM and SIGQUIT signals
- Modified the unprone animation to only take half as long
- Modified jumping and side-jumping out the unprone animation to be quicker and smoother
- Fixed pressing ctrl-c multiple times doesn't shutdown server when threads are still running on windows
- Fixed server crash when when downloading files #402
- Fixed TScriptTeam events wrongly exported
- Fixed GetPlayerStat(id,'primary') and PrimaryNum are the same IDs (#374)
- Fixed Map.Objects index span is limited to 32 (#381)
- Fixed debug=2 setting in soldat.ini crashes soldatserver #394
Weaponmod changes:
Deagles dmg -3(181), reload -3(87), push +2(44) HK MP5 dmg -1(101), spread -2(13) Ak push +2(22) Steyr dmg -1(72), reload +10(125), spread +2(7), push -1(22) Barrett dmg -50(495), bink -5(65) Minimi dmg -1(85), moveacc -1(3), spread +1(6) Minigun dmg +1(50) Socom dmg -1(149)
Map changes:
CTF
Cobra
- Modified confusing scenery
- Modified moved lighting scenery to back
- Fixed several polygon bugs
- Fixed invisible polygons not matching visible ones
Crucifix
- Modified background color slightly lighter to make better contrast in the bottom
- Modified darkened a little the white barbwires
- Modified top and bottom colliders set from front to middle
- Fixed lowered spawn points to prevent fall damage in realistic mode
- Fixed large pillars set to back because they where too easy to hide players
Division
- Fixed polybugs near the flags and one in the lower route
Equinox
- Fixed lots of polybugs
Guardian
- Modified polies now match the scenery just below the spawns
- Fixed polybug when going from down route to middle near bravo flag
- Fixed polybug in the edges of the bridge
- Fixed polybug in the central island (polies where duplicated)
- Fixed poly coloring near the flags
ctf_Laos
- Fixed two polygon bugs
Rotten
- Fixed some polybugs
- Fixed the bridge
- Fixed death pitch scenery
NEW:
- ctf_Wretch
DM
Tropiccave
- Modified map was remade
INF
Warehouse
- Added Loner remake
Downloads:
Soldat 1.6.6 Full
Soldat 1.6.6 Patch (for 1.6.5 only)
Server 2.7.6 Full
Server 2.7.6 Patch (for 2.7.5 only)
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